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Tesseract.js is a pure Javascript port of the popular Tesseract OCR engine. This library supports more than 100 languages, automatic text orientation and script ...

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Nov 7, 2018 · A simple example explaining how to use Google Vision API with Node js app and setting up ...Duration: 19:30 Posted: Nov 7, 2018


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A you ve learned, XNA has a well-defined Content Pipeline, which is responsible for loading your assets (images, models, sounds, and so on) from disk into an object that you can use in your XNA code. This Content Pipeline is separated into different layers, which should be divided into two steps: Read in the original asset file from disk, process its data, and store the processed data in a binary file on disk. This first step is performed only during compile time. Load the processed data from the binary file on disk, directly into objects you use in your game. This second step is done each time a user starts your program. The benefit of this division is twofold. First, it makes sure the processing calculations, which can be very heavy, don t need to be redone each time the user loads the program. Second, the binary file is readable by the PC, Xbox 360, and Zune. Regular asset files are not cross-platform, while binary files are, so the benefit of this second step is that you can use one set of regular files across multiple platforms. Figure 12-4 shows a simplified diagram of the Content Pipeline classes that are used to import, process, serialize (write to binary), and deserialize (read from binary) model files. During the first step, the models are imported by their corresponding content importer, where each content importer converts the input model s data to an XNA Document Object Model (DOM) format. The output of the model importers is a root NodeContent object, which describes a graphics type that has its own coordinate system and can have children. Two classes extend the NodeContent class: MeshContent and BoneContent. So, the root NodeContent object output from a model importer might have some NodeContent, MeshContent, and BoneContent children.

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JavaScript text recognition and OCR on < canvas > - Stack Overflow
Google Cloud Vision is a very accurate OCR service, and it's free for up to 1000 requests per month. It's also easy to use via its REST API.

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free OCR processing API in PHP/ jQuery /JavaScript - Stack Overflow
Tesseract is really simple to use. Someone has even written a PHP wrapper for it so you won't have to deal with the exec() command. Have a ...

Take default namespaces as shown in the following code. <UserControl x:Class="Notepad.NoteListUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" FontFamily="{StaticResource PhoneFontFamilyNormal}" FontSize="{StaticResource PhoneFontSizeNormal}" Foreground="{StaticResource PhoneForegroundBrush}" d:DesignHeight="480" d:DesignWidth="480">

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Ocrad.js. Optical Character Recognition in JS. Ocrad.js is a pure-javascript ... hefty training data dependencies (looking at you, Tesseract), it's on the lighter end of ... capabilities but will more likely show the substantial limitations of the library.

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OCR with Javascript, Phaser - Phaser 2 - HTML5 Game Devs Forum
Hi All,. I have made a simple OCR engine with Javascript. I used Phaser Framework for drawing canvas . You need to draw at once. When you ...

raditionally, software systems used different methods of accessing data from different data stores. For example, in order to access data from relational databases, flat files, and XML files, developers needed to learn and master different object models. These object models were often totally different from each other in terms of usage syntax and underlying philosophy. Beginning with the .NET Framework 3.5, Microsoft introduced Language Integrated Query (LINQ) technology that simplifies the hassle involved while consuming different sources of data. Though LINQ is a relatively new technology, it is already getting good attention from .NET developers. LINQ comes in three main flavors: LINQ to objects, LINQ to ADO.NET, and LINQ to XML. This chapter will cover LINQ to XML features along with a brief primer on LINQ in general. Remember, however, that any detailed coverage of LINQ technology is beyond the scope of this book. This chapter restricts itself to the following topics: Brief introduction to LINQ expressions Capabilities of LINQ to XML When to use LINQ to XML Loading and saving XML documents using LINQ to XML Manipulating XML documents using LINQ to XML Validating XML documents using LINQ to XML Transforming XML documents using LINQ to XML

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Step #1 - MediaDevices.getUserMedia(). MediaDevices.getUserMedia is a browser API that allows web apps to access user's camera and microphone.

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Tesseract.js | Pure Javascript OCR for 100 Languages!
Tesseract. js is a pure Javascript port of the popular Tesseract OCR engine. This library supports more ... Check out the Example code and API docs on GitHub.

Figure 12-4. The XNA Content Pipeline classes used to import, process, compile, and read the game models After the models have been imported, they can be processed by their corresponding content processor, the ModelProcessor. This separation allows you to define two importers for importing X and FBX files, but use the same ModelProcessor to process their output. The ModelProcessor receives as a parameter the root NodeContent object, generated by the model importer, and returns a ModelContent object. The default ModelContent object returned by the default ModelProcessor has the processed model data, containing vertex and bone data, but no animation data. At the end of the first step, this processed data needs to be stored into an XNB binary file. To be able to store the ModelContent object into an XNB file, the ModelContent and each object inside it must have its own ContentTypeWriter. The ContentTypeWriter defines how the data of each object is written into the binary XNB file. During the second step, at runtime, the ContentManager reads in the binary XNB file and uses the correct ContentTypeReader for each object it finds in the XNB file. Because XNA s Content Pipeline does not have full support for models with skeletal animation, you need to extend the Content Pipeline, adding support for skeletal animation. Note that the Content Pipeline partially supports skeletal animation, because it can import the skeletal animation data from the X and FBX files, but it doesn t process the animation data contained in the files.

You will be adding a Register button, a UserName label, and a TextBlock to capture the username. <Grid x:Name="LayoutRoot" Background="{StaticResource PhoneChromeBrush}"> <Button Content="Register" Height="72" HorizontalAlignment="Left" Margin="118,260,0,0" Name="btnSave" VerticalAlignment="Top" Width="160" Click="btnSave_Click" /> <TextBox Height="72" HorizontalAlignment="Left" Margin="118,154,0,0" Name="txtUserName" Text="" VerticalAlignment="Top" Width="337" /> <TextBlock Height="30" HorizontalAlignment="Left" Margin="17,177,0,0" Name="textBlock1" Text="UserName: " VerticalAlignment="Top" /> </Grid>

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ocr · GitHub Topics · GitHub
Sample Ionic project to do OCR for MyKad ... Maze Game using HTML5 Canvas , with an OCR level creator. ... Optical Character Recognition with Javascript.

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Tesseract.js | Pure Javascript OCR for 100 Languages!
Tesseract.js is a pure Javascript port of the popular Tesseract OCR engine. This library supports more than 100 languages, automatic text orientation and script ...

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